At the moment, some characters feel a little imbalanced. You need to lead targets, rely on the comparatively small areas of splash damage, and learn the cooldowns of your abilities and dodge. Understanding the weight and heft of each character’s weapon is essential, as it’s incredibly hard to land a direct hit on moving opponent’s in Rocket Arena. Phantasma, for example, can temporarily split into two and switch between both bodies Izell can launch herself across the arena, and Boone can use his rocket launcher like a sniper rifle. They move and fire at different speeds, reload at different rates and carry differing amounts of ammunition in a magazine. Various pick-ups like bombs, mines, and speed boosts can give you an edge, but really the only way to succeed is to master your chosen character and learn how to use the dodge button effectively.Įach fighter feels very different. When it’s full and flashing, one more hit will catapult them out of the arena, Smash Bros style. There’s no health bar, and instead dealing damage builds your opponent’s “Blast Meter”. The primary mode is Knockout, where you simply attempt to blast your opponents out of the small, compact arena. Sadly, not every one does, so if you’re expecting to be riding rockets as well as firing them you’ll be disappointed. Some fighters like classic gentleman Topnotch have rocket packs to keep them in the air for long periods of time. Firing rockets at your feet will launch you into the air, and you have a triple jump to help you move around. Every one of the 10 selectable characters has a rocket launcher (or variation thereof), and most of the one-use pick-ups are also explosives. It’s a 3v3 team shooter where rockets are the order of the day. Rocket Arena, the new title from Final Strike Games and EA, attempts to do this with some success – though, notably, not with total success. In an arena dominated by colossi like Fortnite, Call of Duty, Rainbow Six: Siege, Overwatch and Apex Legends, you need to do something incredibly unique or incredibly unexpected to succeed. Just look at games like Lawbreakers and Gigantic that struggled to find and keep an audience. The competitive team shooter market is not an easy one to break into.
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